Smooth Bijective Projection of Polygonal Meshes via a Cubic B-Spline Shell
Abstract
Polygonal meshes are a fundamental surface representation, yet their resolution can vary significantly. Establishing a smooth, bijective projection between meshes of different resolutions is crucial for consistent attribute transfer but becomes challenging when handling sharp bends and complex geometric features. This paper presents a novel approach to address this challenge by implicitly representing the shell enclosing two polygonal meshes using a cubic trivariate B-spline function, where the inner and outer bounding surfaces are formulated as level sets of a single cubic B-spline function. Our method enforces the bijective projection requirements on the cubic B-spline function, ensuring that the resulting gradient field naturally defines a robust bijective projection. Leveraging the favorable properties of cubic B-spline functions – namely, 1) sufficient smoothness while maintaining expressive representation, and 2) computational efficiency and ease of implementation, our approach efficiently computes a smooth and bijective projection even for challenging cases. Compared to existing shell-based bijective projection methods, our method consistently produces valid bijective projections, even in complex scenarios, outperforming state-of-the-art techniques. We further demonstrate its effectiveness in robust attribute transfer and precision-controlled shape manipulation.
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How to Cite
Smooth Bijective Projection of Polygonal Meshes via a Cubic B-Spline Shell. (2025). CSIAM Transactions on Applied Mathematics. https://doi.org/10.4208/csiam-am.SO-2025-0071